package com.cgame.game;

import com.google.gson.JsonObject;

public class Night {
	public JsonObject killed;
	public JsonObject guarded;
	public JsonObject poisoned;
	public boolean isHeal=false;
	public boolean hasKilled=false;
	public boolean wolfready=false;
	public boolean witchready=false;
	public boolean guardready=false;
	public boolean forseeready=false;
	
	
	public void heal(){
		isHeal=true;
	}



}
